Sorry to those who regularly read this blog (if you exist), but I’ve been at school and haven’t had much time to update. I have come up with a lot of ideas since then.
I was stumped since the conception of FO2.99 on how the game should begin. I wasn’t going to do another ”leave the vault” type thing since that was already done twice. I couldn’t do a tribal situation since I don’t have any tribal art. Instead, I’m going to go with your character having been a slave in a version of “Vault City”. I might as well call it that since it developed around the vault its citizens came out of. It’s a developed city with real buildings (I’m guessing mudbricks) instead of salvaged scrap like most of the other towns. It’s one of the main producers of food in the area so it’s got it’s own slave labor. Once you choose how your character looks and their skills, you’re in the house of your master who is near death from something. He tells you he’s going to let you go and not send you back to the slave market like what usually happens when slave’s masters die. He bought as a kid after his own child was killed by ________. I haven’t written the dialogue yet but he’ll tell you how you were like his own child. You’ll ask him why he didn’t let you go sooner and he’ll say something along the lines of that he was in a rough spot because if he let you go, you’d run away and the wasteland isn’t safe or that you might have been recaptured as soon as you left. Or maybe he was disabled and would have had to beg for food if he didn’t have a slave. He’ll remind you how he never never worked you more than you could handle. He’ll tell you that your freedom papers have already been handed over to the “govenor” and that you’re free to go. You can decide to kill him if you want since you were a slave. Also, he gives you his PipBoy since he won’t be needing it anymore. You’re going to be forced to leave Vault City 2 since “they don’t want any slave retalliation” so they kick you out but give you a bag with some food, stims, and a 10mm pistol. Of course you get let back in for some reason. Yes, it’s been done before (Fallout 3) but you don’t want to have one of the biggest cities in the game open from the very beginning. A smaller town wouldn’t have the same slave dynamic.
I also recently figured out how to introduce the super mutants in a meaningful way. At the end of Fallout 1, The Master’s army was said to head east. Before, I thought that the super mutants in D.C. were the same ones. Well, they’re not. They come from one of the vaults in the area. It’s a different strain of FEV that causes mutations to continue throughout the super mutants life that causes them to grow throughout their life which produces the Behemoths. It also makes them not have hair. Back to FO1. The Master knew a lot of stuff so it’s likely he knew about any other FEV vats. After he was killed by the Vault Dweller, his army was scattered but one of his liutenenats (the main bad guy of FO2.99) knew from The Master that there was another source of FEV in a vault on the east coast. Once he found it, he could continue The Master’s plan. This presents me with a problem. It’s been almost 100 years since The Master was killed. It couldn’t have take that long to cross the US. Had the super mutant leader been checking every vault, he would have had so few troops left by the time he got to Richmond, that he wouldn’t be a threat. I think what I’m going to have to do, is have him give up on The Master’s plan for awhile while he was living in Broken Hills, but his hatred could only be stilled for so long. After awhile, he gathered the left over Super Mutants who felt the same way and lead them to find the vault and bring back The Master’s dream.
I’ve got more ideas but I’ll get to them tomorrow.

